Bad maps for Bad dudes3 STOOGEZ AMIRIGHT?!?!?!?
I have three brand new maps I'm working on for this fucking incredible game. I will be posting updates of my progress and eventually the .bsp files for you all to download at your leisure. If you have any questions or comments, feel free to contact me and berate my efforts to appease you thirsty souls. Enjoy.  

MAPS:

ctf_alleyctf_alley pre-beta

Two apartment buildings built across from one another. Resupply from the basement and intelligence on the top floor with multiple entrances and escapes. Either take the high road across the rooftops or play it dirty in the sewers.

09/11/07 UPDATE
Yeah... I restarted everything but it was worth it. Two new screen shots of the outdoor area. No props or secondary respawn zones yet but you get the idea. Next priority is getting the secondary spawn zones and sewer tunnels finished. After putzing around a bit I realized that it is almost too easy to retrieve the intelligence. I was plaing alone but it still only took me 45 seconds to go BLU's spawn to the RED intel and back. Who knows... maybe this is a good thing?

IMAGES:
25/11/07

RED Intel
BLU Intel
RED Basement
Sewer Entrance
Sewer
Rooftop

09/11/07
Edited sketch
Outdoor

BLU Building

RED Building

30/10/07
BLU Intel room
BLU Lounge
BLU Super computer
BLU Basement

cp_bio

Team RED and BLU fight over a breifcase hidden deep within an abandoned Biosphere. Teams must capture both points before gaining access to the intelligence which is hidden in the Desert room. Control point A is located in the Arctic room and control point B is at the bottom of the fish tank.

details/recent changes:
- both teams start outside the building.
- the control point in the water has a shorter capture time than the arctic point to compensate for the players

cp_skyscraper

Team RED has crash landed into team BLU's downtown HQ! Either make your way down to the lobby as RED or work your way to the rooftops as BLU.

details/recent changes :
- two elevators
- RED starts off inside a plane for duration of setup time, once timer runs out, doors open to a fiery rooftop
- building will have 15 stories with a small outside area on the ground floor
- 5 control points, both RED and BLU beginning with one each (rooftop and lobby)

cp_sandstorm

RED defends as BLU attempts to capture a radio tower, missile silo and coal plant in the middle of the desert.